Creature Sizeġ A creatures size modifier applies to its attacks and Armor Class.Ģ A creatures special size modifier applies to it’s Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD).ģ These values are typical for creatures of the indicated size. Below this table are several diagrams showing a creatures space, reach, and reach wielding weapons. Here is some of the more commonly required information. Creature SizesĪ creature’s size comes up frequently. In the line templates below “C” is the caster of the spell or the origination point of the effect. A line-shaped spell affects all creatures in squares through which the line passes. It starts from any corner of your square and extends to the limit of its range or until it strikes a barrier that blocks line of effect. Line (30′)Ī line-shaped spell shoots away from you in a line in the direction you designate. If “C” is replaced with (c) that indicates that the caster may choose one of the (c) positions. In the cone templates below “C” is the caster of the spell or the origination point of the effect. For instance, an antimagic field cast by a fire giant would extend 10 feet beyond his space (effectively increasing the emanation’s radius by 5 feet). As an optional rule, when a creature casts an emanation or burst spell with the text “centered on you,” treat the creature’s entire space as the spell’s point of origin, and measure the spell’s area or effect from the edge of the creature’s space. In the case of a handful of spells or effects with areas that feature a “radius emanation centered on you” such as antimagic field, aura of doom, and zone of silence, as well as some of the spells presented in this section, this can result in an area that is effectively useless when coming from a Large or larger caster. The rules often assume that creatures are Medium or Small. Any effect with a radius affects a sphere, not a circle. Just because things are normally expressed on a flat grid doesn’t mean they’re actually flat. These changes will be reflected in the next errata.Īre spell and other area of effects 2d (as in, they affect a flat grid only) or are they 3d (as in, they affect cubes and spheres)? As an exception to the way that diagonals normally work, a creature with 10 feet of reach threatens the second diagonal. I heard somewhere online that you don’t threaten the second diagonal with a 10-foot reach but that you somehow get an attack of opportunity when opponents move out of that square, but the Rules Reference Cards show that you do threaten the second diagonal. In the circle templates below the intersection is indicated. Circle (5′ radius)Īs is the normal with most area of effects, the caster or source of the effect must select an intersection of squares as the center of the effect. If the spell’s area only touches the near edge of a square, however, anything within that square is unaffected by the spell. If the far edge of a square is within the spell’s area, anything within that square is within the spell’s area. You can count diagonally across a square, but remember that every second diagonal counts as 2 squares of distance. The only difference is that instead of counting from the center of one square to the center of the next, you count from intersection to intersection. When determining whether a given creature is within the area of a spell, count out the distance from the point of origin in squares just as you do when moving a character or when determining the range for a ranged attack. The point of origin of a spell is always a grid intersection. Regardless of the shape of the area, you select the point where the spell originates, but otherwise you don’t control which creatures or objects the spell affects. Sometimes a spell description specifies a specially defined area, but usually an area falls into one of the categories defined below. This page includes examples of creature’s sizes, space they occupy, and various area-of-effect templates to aid you in visualizing combat and encounters.
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