MY PC: Windows 10 64Bit Anniversary update build 1607, (I know that PCSX2 Doesn't benefit from More than 4 CPU Cores, and that's why every time I launch the app I limit the affinity to only 4 Physical cores), GTX 1080 and 16GB Ram. My PC is powerful enough for the games I Play, and all of them play at full speed without speed hacks (For God of War 1 and 2, and MGS3 I use only the MTVU Speed hack, and nothing more), but every now and then, even though I'm at full speed, I suffer from micro stutter (even if nothing happens on screen). SLUS_214.73 Capcom Classics Collection Vol 2 SLUS_213.16 Capcom Classics Collection Vol 1 World Heroes Anthology ( i don't think it has filtering ) Sunsoft Collection ( i believe it does ) Samurai Shodown Anthology ( i believe it does ) Fatal Fury Battle Archives 1+2 ( i don't think it has filtering ) Art OF Fighting Anthology ( i don't think it has filtering ) ADK Tamashii ( Twinkle Star Sprites, Ninja Combat.etc ) I was wondering if anyone can create a pnach to disable the Bilinear Filtering. Hi members, there are a bunch of PS2 games that have Bilinear Filtering and look terrible compared to their original i will list some of those games below. Some areas more than others.Īnyone know how to fix this issue? Anyone have suggestions on settings to make the image better?Īsus H97-Plus | Intel Xeon e3-1231v3 3.4Ghz | 16GB G.Skill DDR3 PC3-12800 | Asus GeForce DUAL-GTX1060-O6G | Samsung 850 EVO 250GB Primary | Seagate Barracuda 1TB Secondary | EVGA SuperNOVA GS 650W | Corsair 300r Case | Win7圆4 Pro Problem though is that I'd like it to be sharper, and a lot of stuff has a bright green line around it. Game runs now, and after just guessing at settings, I got a decent 4:3 image kinda smooth. I have 0 experience with emulators of any kind, but I got my PS2 controller working on it (though no exit button figured out yet). I have a Raspberry Pi which originally was the plan, but, with a PC, I can play PS2 games. decided to build an Arcade Cabinet and on my PC I'm testing out LaunchBox and making sure I have it all working flawless before I spend money on a donor PC for the cabinet. Unfortunately while the camera is not being used, the game behaves like any other Fatal Frame (right stick to move), so simply using PS2 Controller Remapper 1.20 to invert the sticks (or simply remapping the buttons just for this one game though PCSX2 Controllers menu) will not provide a fix for the issue, as that would mean moving the character outside of combat will be assigned to right stick, and having to hold Square to run while moving with the right stick is equally miserable.Ī fix for this will obviously make Fatal Frame (1) much more approachable by anyone willing to give it a spin in the future too obviously. Unlike Fatal Frame 2 or 3, Fatal Frame (1) does not have a built-in option to restore the controls to a more standard\logical configuration (left stick to move, right stick to aim your camera\flashlight at all times). Fortunately I was able to find a fix for that one here ( ) and finally gave it a good chance after all these years. I've had a similar issue with Wind Waker before. Is anyone aware of a PNACH fix, or can help me with this issue? Or maybe at least lead me in the right directing to find a fix? I'm currently clueless on how to get this sorted so I can finally enjoy the game.īasically, the analog sticks should invert their function ONLY while the Camera Obscura is up\in use so that the left stick remains the one that is controlling your character movement at all times. Unfortunately since while the camera is not being used, the game behaves like any other Fatal Frame (right stick to move), simply using PS2 Controller Remapper 1.20 to invert the sticks (or simply remapping the buttons just for this one game though PCSX2 Controllers menu) will not provide a fix for the issue, as that would mean moving the character outside of combat will be assigned to right stick, and having to hold Square to run while moving with the right stick is equally miserable.Įven with muscle memory, the constant stick function swamping depending if you're moving in 3rd or 1st person (camera mode) gets old really fast. Instead, we're stuck with the right stick to move, while the left stick aims the camera, but only while the Camera Obscura is up\in use! Unlike Fatal Frame 2 or 3, Fatal Frame (1) does not have a built-in option to restore the controls to a more standard\logical configuration (left stick to move, right stick to aim your camera). So at the moment, I'm sure that there is currently no answer for the issue I'm about to describe, as I've spent the last 2 hours going through all the Fatal Frame (1) related forum posts.
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